Download. type list conditions 4. - Minerva - small frozen planet orbiting Vesta, suitable for industry. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. While there's no wrong way to play, here i'll focus on what i think is the easiest career. There should be five buttons when you visit a planet or station, they’ll be underneath the flavor text. I come back and I encounter this bullshit pretty much immediately. This industry can increase the production budget even if heavy industry is present on the planet, but requires a steady stream of new wrecks, produced by. Open the file that interests you - let's say we want to spawn IX Aurora. With a planet selected run these commands to add or remove planet modifiers. The generated planets - all are crap - how to proceed? After hours exploring the sector, all close systems have crappy planets. however i. There's an example command to spawn planets here, and campaign entities here. Thread necromancy just to say thank you, lol, it works. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Bitbucket. zip in the starsector-core folder, as starfarer. Senate. (Chicomoztoc planet art made by kociaciasty) upvotes. addPlanet("Added_Planet_Name",. ). Step 3. With our comprehensive installation and usage guide, you'll be able to install and use [0. Assign an Alpha Core to your Military base. Choose your faction (or establish your own) and dominate the Sector! 9. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Summary: Acquire production hullmods from derelict mothership. Pirate Bases are built by the pirates in uninhabited star systems. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. While the planets info menu is on your screen, open the console and type the following event 3. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. I understand there no modpack because it would be hell with all the update going around, but just a text list. The Cryorevival Facility is a structure. Heat/cold, atmosphere,. A good class (V and IV) planet with a low hazard rating (50% - 150%) often automatically means a planet satisfies one of more of the following criteria: A non-habitable world with good-great resources. 4. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. Report. Which means that a size 8 planet (the largest in the game) could fit in a planet that's the size of Russia, which would be. ) Get Notepad++. Add a Comment. Edit Variants: added checkboxes to force maximum combat skill. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. Do note that this does mean you'll. Once in the game, you can summon the console with control+backspace and enter your commands. Tried making a kitbash of a frigate freighter, think it looks bad. setLocation(0f, 0f); and this would move the planet to the center of Corvus. Its even possible for some mods (no idea how) to make it so even if. – Construction of coronal hypershunts. Step 1. 3; Reactions: Reply. Starsector > Mods > Modding >. Way to change player-owned planet/colony descriptions. if you are able to locate GUI/UI file, you should be able to change it. This planet is my bank planet. ago. Really can let you min/max your officers. It's also. It works as you'd. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Supercomputer. Even active sensor scans can't pick you up anymore I think. Simply change that number to how many colonies you wish to command. A desert planet, product of an abortive terraforming project from before the Collapse. Switching to Java 8 seems to solve the issue, Thank you kind sir. I come back and I encounter this bullshit pretty much immediately. You can add specific deposit (i. which would explain why Chico is the largest planet and only size 8 planet. I've grown fond of this combat ring/star type of abomination. Something like that, I'm mainly curious if there is a true "earth like" planet somewhere. 18. More than 200% hazard rating is pretty much the upper limit of what you can push and still retain a profit if your colony is fine (hazard rating increases upkeep of the colony. Setting to edit max size for gov. Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. These custom star systems are configured via a JSON file in this. This utility mod adds the ability to create customized star systems upon creating a new game. The Diktat apologist and semi-willing cult of personality ensign. 1a-RC6 save files. e. Following fields define the number of stuff you will. 2 Onslaughts, 1 Legion, bunch of Eagles. And it is time to make a colony guide. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. It can be built at any Colony that has a Spaceport. Notes: The colony will eventually die if you repeatedly raid it. You can only increase how many colonies you can manage by default. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. under602known. For an idea of what would be profitable, go to a few markets with a lot of industries, click on "view colony" in the upper right of the buy/sell menu, then click on the various items on the list to the right. Put multi word names in quotes and you can get the spec id from planet_gen_data. Easiest money of my life, though it does require me to buy storage at that planet to park all my loot equipment and ships. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. I am attempting to do this to an colonized planet but. SomePhishyDude. Alliances offer mutual assistance in times of war. csv or through code), and is removed from a ship, then the base hullSpec will be restored. 3x. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. !!!Creating a system with planet at fleet position. Starsector > General Discussion. ago. The colony needs to be at low stability(3<) for 16 mounths to have a decolonisation check, ach mounth it will verify if the colony is at 0 stability and if true, it will them check for decivilization, this also means it can take a lot of time to decivilize a planet, even having some chance of it *never* decivilizing. Kentington's quite infamous for his mods being memory leaks, too. Later on I'll inevitably find some good planets elsewhere and I'll colonize them too, even if they're way out in the boonies. dock at the planet you want to change. now save the game and load it. Just edit the ones you want to add new portraits to. Nexerelin can be heavy on performance and it leans pretty heavy into 4x conversion. Stellaris appears to create the game map first using the map files to create coordinates for the stars on the galaxy map, and then use the star_classes file to pick what star class is at each coordinate, and then finalize the system with additional contents (planets, moons, asteroid belts). Orbital stations (both. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. Good means 100% Hazard or less, and resources planets for each resource. Here's the one I did for this tier, with some caveats. Find out what other players think about the dynamic faction wars and how they affect the gameplay. Factions will wage war against each other and try to conquer their enemies. Planet. Other ships for support, you can command the astral by yourself, Stay at the bottom of the map. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. most games have modifiable UIs. Compatibility improvements I intend to make once other mods update for 0. It is a quest given by the Luddic Path, with the reward of having them stop targeting your colonies and removing their threat from the Hostile Activity tracker. If you open comms and approach any of the folks there, you get some extra options surrounding those blueprints. Colonies were added in version 0. Starsector > Mods > [0. It is available to all colonies established within 10 light-years of. It just makes hot and very hot worlds more desirable. Get that first. Guide att Reddit By this metric, the Core sector is between 177 million and 1. Thanks, you helped me figure out the setmarketowner command. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Your Starsector Colony will live and die by these few stats. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. Though I do also like the idea of some industries having synergy when built on the same planet, to encourage planet specialization (for instance, some kind of bonus for having your refinery located on the same planet as your mine - whether it's an upkeep cost decrease due to re-use of similar machinery or lack of shipping costs/risk, or. 96a: - Support for Unknown Skies planet type change projects. Apparently DIY is officially. Compatible with Nexerelin. 0 (Except for the MagicLib bounties, requires a new game for the changes to work) Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. Once in the game, you can summon the console with control+backspace and enter your commands. 96a is out! (05/05/23); Blog post: Salvors in the Ruin, a digital painting story (10/30/23) Home; Help;. 96. Editing the save file directly is highly discouraged. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. edit: should be top left of the window somewhere, above the manage industries button. Uploaded: 23 Feb 2019 . log, which gets overwritten with every game run Bugfixing. Greatly increases population growth. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Saw one patrol at the edge of my screen use it but they didn't find me. You take the role of a space captain seeking fortune and glory however you choose. I recommend using a mod manager like SMOL or MOSS. now save the game and load it. This is a work in progress, so if you are a. I have completely no problem with pather cells in vanilla this way and net 1. A much more lucrative option is smuggling. Logged Thaago. well the only potrait pack that looked similiar to the starsector is by looking at Deviantart or commison an artist. General Commands. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. Mods inter-compatibility and integration. 5gb to 1gb. Can only be installed within 10 light years of the "coronal tap. It's actually a buff cause it comes with pop growth. Join a faction to gain useful support and represent them in war and peace, or start your own. ago. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Can only be installed within 10 light years of the "coronal tap. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. It's nearly impossible to make more than the tiniest of changes without corrupting something. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. So we open the aurora_ix. Just give the government plenty of supplies and the rebellion will eventually end. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Cryosanctum is a special non-industry structure. Populated by a few fiercely independent settlers, criminals, and oddballs. EDIT: I figured it out. Population growth bonus equal. 3. So we open the aurora_ix. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. 1. With an alias, spawnstableloc will work as shorthand for the full command. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Colonies are player-owned settlements on planets within the sector. Their taste are known to turn even the most heart-broken and depressed spice merchant, into the most. . Kentington's quite infamous for his mods being memory leaks, too. Starsector Basic Planet Modding Tutorial. 149. Don't try to settle all at once obviously. To install the mod, simply download the . Ordnance points another. Cryosanctum does not provide any benefits to the colony. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Tracking is done through the base hullMod though, so unless it is installed / required, will. Instructions. Mining: 1. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. Download. Mining always goes with refining, and maybe military base if you really need better patrol. 9a version and I've been trying to remove a neutron star from the system I want to start colonizing, but the commands I use keep coming back with errors or just don't work. The tutorial source code can be found at:Map and System Creation [edit | edit source]. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. I haven't done it myself yet, but those files are included in a . Bases have the basic functionality of a market and have a station for protection. Safe operation requires prodigious quantities of volatiles. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Accessibility . Don't think there's a way to increase it in vanilla, other than the one skill. So, the smallest planet possible could fit more than the biggest planet in the game's trillions of. Can't help you with your issue, unfortunately. This utility mod adds the ability to create customized star systems upon creating a new game. This tutorial explains the very basics of adding and modifying planets in Starsector. Download. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Add a Comment. json. you're unable to modify other faction's colonies. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. They will automatically travel to the next 'infested' planet and engage with the pather cell there. This label is then called elsewhere such as starmap. Open the comm directory option when you get to normal planets. . ) Find the planet that you want to edit. Instructions. ago. Though it gets memey after a certain point. The hotter the planet surface, the more effective. Quite a few mods add additional structures and I find I fill out the structure slots a lot faster than the industry slots weirdly enough. 1. I just finished the story mission and have built up Penelope system with 4 planets, the 5th being outside the system for organics. 05. r/starsector • 24 days ago. close. 1 Answer. I upped it to 8 because the new industry items are intended to balance the size reduction. The station is usually of the Low Tech. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. Move in the direction you want to go and activate the "Hyperwarp Jump" ability. Don't try to settle all at once obviously. Hazard rating barely matters. make it habitable, add water so it becomes fertile. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Literaly as i saw the ground map! Uh. Unfortunately, all the other factions will be jealous of your. Dunno if it's possible. Combat readines is one thing. MIRVs can also be helpfull for quick burst damage. • 1. code not provided in this post. I will give you the list of imo best weapons in Starsector. type. A mature colony typically has around 300K+ income and ~60K upkeep. open console 3. Vayra's Sector has some good portraits! 1. Good Day, so I know in Starsector you can use some bit of editing to change System Names, and claiming a colony has the added benefit of changing the name. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Supercomputer. This mod adds allows you to build more buildings on a colony. Refining: 2. Human beings can survive unprotected exposure to the surface conditions of (market). Planet Search. Market conditions are properties of a market representing local environmental or social conditions. This small mod is aimed to expand the use area of new Special items, added in 0. A bombardment cannot be executed while a functional orbital station is present around the planet. That's not a minefield, that's derelict small craft that represent ruins on the planet. «Go to starsector r/starsector. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. Placing an Operator on a planet with an ongoing rebellion will show you the strength of government and rebel forces. json file that you can find in Adjusted Sectordataconfig. While the planets info menu is on your screen, open the console and type the following event. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. scarface2cz. Safe operation requires prodigious quantities of volatiles. 6. Items you can give yourself via the console command mod. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. The Hegemony technically claims dominion over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on. The procedure is the. I think you have to go below 7 interest for them to disappear, but I. Need feedback and tips. Dunno if it's possible. Include the quotes and replace last name with your NPC's last name. Edit: now that I have tested out a totally new save with the same modsinstalled, I'm. For a full list of supported commands enter. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. That's just my experience and there's not enough information on it. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize precisely those worlds that I surveyed. The economy for the whole starsector is based on industry production, and trade shortages. 8 warships strapped together was too much, so combat versions will only get 4. if you are able to locate GUI/UI file, you should be able to change it. There are also a few traps that catch first timers: - The sun will cook your ships. The whole of the sector could fit on a size 10^8 planet in the lower estimate and a size 10^9 in the upper estimate. Starsector! Join thousands of players in a massive online community. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize. Starsector! Join thousands of players in a massive online community. When a Sector is created it will extend 4 hyperlane hops from the sector capital. Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating. The best organics one is a waterworld with 2 bad mods (+50 haz) that sits all by itself in a system. Download Adjusted Sector 0. This format is designed to facilitate finding specific information quickly when you know what to look for. If that's the only thing that you want to concentrate on then pretty much any 4x space game - endless space, galciv, stardrive etc. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. Hypershunt tap. I. Sokoll131 • 3 mo. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. 7 billion total population. The only thing Starsector would benefit from releasing on steam would be even bigger mods. usually this is not a problem since i use the salvage yards form industrial evolution mod. The suppression fleets will more or less stomp out the rebellion if they can safely arrive. Yeah no idea, never seen them in vanilla and my modding usually just extends to Nexerlin and a few factions. Magiclib. Interesting, I guess I’ll have to get on that. Starsector is a hard game, especially when you have no idea what to do. 1 Activating dev mode 2 Uses 2. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Save. Doubles the number of star systems, including blackholes. edit: Better deserved S-mods. Give AI cores to station commanders. Under each label a number of elements are possible possible values include "an" RGBA colour array as. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. r/starsector. you can edit your save file and add blueprints. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. This bizarre piece of Domain tech massively accelerates radioactive decay, cleaning up an irradiated planet in mere days - or it can be used to remove rare ore deposits from a farming world, allowing the use of soil nanites. 95 and doesn’t have Nexerelin, it will not work. Figured this was a good time to release it and get feedback before getting too far with more quests. I know you can edit the population cap and the amount of industry slots unlocked through there. Definitely a Good Game and I'd think worth a look for anyone that enjoys the combat in Starsector. Planet. This section of the wiki is for creating mods. You can do it to any planet, it is the humanitarian way of stealing planets in vanilla compared to glassing it from orbit since vanilla doesn't have invasions. In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. open console. Look for settings. It's pretty much everything in Starsector that seems like it was put in there for no other reason than just to give players a headache. When i type in "RemoveCondition extreme_heat" it says "Planted does not have condition extreme_weather" I've tried multiple ways of typing it and always get the same message. We’re getting close to releasing the alpha, and I’m happy to say that you’ll be able to start modding Starfarer in the very first release. edit: I added some tag support. Litigation over whether this device is of inherently unsafe design or. r/starsector • 24 days ago. so i add a orbital ring to my planet. You can add specific deposit (i. You can also get 'em from derelict ships but its a bit more rare. Change planet and colony descriptions with an in-game interface. You can build many of them in the same system, but there's diminishing returns to their effect. 7MB ; 659-- Nexerelin. –In-game description. . This (along with many other settings) can be changed by running the Settings command. 5 GB of memory for the JRE Heap. Reply replyI found it. May be easier to just raise the lvl cap. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Click on the planet (or sun or astroid) within the system you want to edit. Make sure you un-suspend repairs on your ships, then the fourth button should allow you to repair. Edit; oh you mean the dots in the rings.